Server General Discussions

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Server General Discussions

Post by Silvabakrev on 16th January 2014, 6:34 pm

Admin features are limited however expected to expand over time during the ALPHA phase of the game.
RCon features yet to come with the introduction with Battleye. Whereby we may be able to utilise RCon programs like DaRT.

New server linked to GameTracker as per the home page new link addition to the server widget.

Set the server time setting to start at 10AM (Day) so when it resets every 4hrs should always kick off at 10AM? can change it every so often for variety... Had a quick jump on the server and very quick run and it looks to be up and running.

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Re: Server General Discussions

Post by Sashbags on 17th January 2014, 12:34 am

Yay!
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Re: Server General Discussions

Post by Silvabakrev on 5th February 2014, 9:50 am

Patch 0.33.114855
2014-01-31
ETA to Stable: 5-7 February 2014
REF: http://dayz.gamepedia.com/Changelog

Quite a few fixes etc.. coming with this one, due anywhere from now and the next two days... Server was down a short while earlier today, although back up at the time of post with the 0.32.114557 version number unchanged on the server title? So might not be updated just yet.

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Re: Server General Discussions

Post by Silvabakrev on 5th February 2014, 12:34 pm

Further updates:
Changelog - 0.33.114926 - Part 2
REF: http://dayz.gamepedia.com/Changelog
Means the Experimental patch updates now moved to the Stable Alpha servers. Thus they should all be updated or updating as I post this.

Our server name changed to include the 114926, which means the latest patch should now be active on BEYOND THUNDERDOME, enjoy.

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Re: Server General Discussions

Post by Spriggamortis on 5th February 2014, 12:50 pm

Wow. Some significant development. Nice!

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Re: Server General Discussions

Post by rain401 on 6th February 2014, 12:18 am

Gear: Small, uncomfortable, and silly (but cute) children's school backpack
Get on the ground, strip naked and give backpack, tell to walk off in a direction

Actions: Keys won't disappear after uncuffing
i can get rid of the 4 sets of keys i have


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Re: Server General Discussions

Post by King Flyerr on 6th February 2014, 2:09 am

Sounds like a lovely gain Rain Smile

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Re: Server General Discussions

Post by Silvabakrev on 8th February 2014, 6:19 am

The server finally fell into the top ten ranked Aussie servers today on gameservers.com:
http://www.gametracker.com/search/?search_by=name_ip&query=&game=dayz&loc=AU&sort=&order=&searchipp=50#search

At the time of this post was ranked 344 in the world. Increasing to 40 players may help it go further up the list in coming weeks? So travelling well so far. Hopefully when tents come into play we will be able to build a solid 'regular' players base.

Must be a few Mad Max fans out there!  What a Face

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Re: Server General Discussions

Post by Spriggamortis on 8th February 2014, 6:28 am

Good work mate. Well deserved!

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Re: Server General Discussions

Post by Graphic on 8th February 2014, 7:22 am

Silvabakrev wrote:The server finally fell into the top ten ranked Aussie servers today on gameservers.com:
http://www.gametracker.com/search/?search_by=name_ip&query=&game=dayz&loc=AU&sort=&order=&searchipp=50#search

At the time of this post was ranked 344 in the world. Increasing to 40 players may help it go further up the list in coming weeks? So travelling well so far. Hopefully when tents come into play we will be able to build a solid 'regular' players base.

Must be a few Mad Max fans out there!  What a Face

very cool Rev, good work....

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Re: Server General Discussions

Post by Sashbags on 8th February 2014, 10:01 am

awesome!
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Re: Server General Discussions

Post by King Flyerr on 9th February 2014, 11:31 pm

Nice, that's pretty sick, but of course Infamous Gaming is top ranked, I played on their Epoch server.

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Re: Server General Discussions

Post by Spriggamortis on 10th February 2014, 12:00 pm

To be accurate Revy .. the clan server is actually ranked No 4 for regular Day/Night cycle aussie servers. The others seem to be 24/7 Daylight. Nice. No girly Daytime only!!!! Keep it simple, raw and sweet!!!!

Smile

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Re: Server General Discussions

Post by DjPTTR on 10th February 2014, 12:57 pm

Yeah great to see our server up in the lists, and hopefully people are publicizing our server and clan 😀👾👾🎮

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Re: Server General Discussions

Post by Silvabakrev on 12th February 2014, 1:19 pm

Full house! the server hit 40 players for the first time tonight Camo

Server activity should continue to be strong as the Bohemia-contracted x3 official DayZ hosts slowly drop away their short term required public servers...

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Re: Server General Discussions

Post by Spriggamortis on 12th February 2014, 1:41 pm

Silvabakrev wrote:Full house! the server hit 40 players for the first time tonight Camo

Server activity should continue to be strong as the Bohemia-contracted x3 official DayZ hosts slowly drop away their short term required public servers...

 Helmet Rockon Whow 

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Re: Server General Discussions

Post by Silvabakrev on 12th February 2014, 2:21 pm

Didn't hold 40 for very long, I had a run on it shortly after and the server was dropping out a bit (or it was just me?), our hosts did a few hours maintenance today, which may be the cause? but still all good..

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Re: Server General Discussions

Post by Sashbags on 13th February 2014, 12:28 am

awesome sauce!
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Re: Server General Discussions

Post by King Flyerr on 13th February 2014, 12:40 am

that's a decent amount! Try and get all those people on the forums for updates and general discussion stuff. You know, grow the mfp name Salute

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Re: Server General Discussions

Post by UtopianMatt on 15th February 2014, 6:24 am

Silvabakrev wrote:The server finally fell into the top ten ranked Aussie servers today on gameservers.com:
http://www.gametracker.com/search/?search_by=name_ip&query=&game=dayz&loc=AU&sort=&order=&searchipp=50#search

At the time of this post was ranked 344 in the world. Increasing to 40 players may help it go further up the list in coming weeks? So travelling well so far. Hopefully when tents come into play we will be able to build a solid 'regular' players base.

Must be a few Mad Max fans out there!  What a Face


wow awesome job guys next , you have to get ran 10 world wide !


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Re: Server General Discussions

Post by Silvabakrev on 16th February 2014, 9:11 pm

The current 4hr server rotation, start time is set at 9AM just moved down from a 3PM start that took the server into a Day-Dusk timeframe.

*Heasdup, as a part of every so often changing out the 4hr start timing a bit, I plan to test kick in an hour of night time on the rotation for something different, thinking the first hour after a restart and new loot load in, gives the night time brave players a headstart on the carebear-daytime only players, to search for newly spawned loot. The server then should kick into a few hours of Dawn/daylight...
Might be worth hanging onto a torch or headlamp to better search building interiors during that dark hour?

Also planning to keep our server fairly DayZ-RAW/vanilla as more features come in, rather than follow the 24/7 Daylight, 2hr restarts crowd...

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Re: Server General Discussions

Post by Silvabakrev on 19th February 2014, 8:57 am

At the time of this post the server has been down a couple hours, not sure why?
I restarted it and it auto stops. May be a new patch upgrade? no advice from my host on this one yet.

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Re: Server General Discussions

Post by rain401 on 19th February 2014, 11:38 am

Belive I read some where that on Wednesdays they would be doing server side maintainance. I would put it down to that as all servers were down bar experimental.

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Re: Server General Discussions

Post by Silvabakrev on 19th February 2014, 2:17 pm

Ah yeah you might be right rain, was down about 3hrs I think?

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Re: Server General Discussions

Post by King Flyerr on 20th February 2014, 12:16 am

Silvabakrev wrote:Ah yeah you might be right rain, was down about 3hrs I think?
Yeah you are both right. I remember Dean saying something about weekly experiments where they shut all servers down for 3hrs every wednesday. I shall try and find his exact words. Salute

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Re: Server General Discussions

Post by Silvabakrev on 2nd March 2014, 4:14 am

Battleye Extended Controls (Bec) started on the server:

Allows from some scripting in better schedule notices, so far have added 30/15/5 and 1 munite server restart warnings, yet to see it working in game!..
I am sure more admin features will continue to be setup over time.

***Also Battleye does not allow use of some characters like ()[]{}01 etc... in your character name, thus till further notice mfp troops can adjust their clan tag to =mfp=

ie

=mfp= Rev

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Re: Server General Discussions

Post by rain401 on 2nd March 2014, 8:11 am

Can't have the 401 in mine

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Re: Server General Discussions

Post by King Flyerr on 2nd March 2014, 12:13 pm

roger roger

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Re: Server General Discussions

Post by Silvabakrev on 3rd March 2014, 11:52 am

rain401 wrote:Can't have the 401 in mine

Have you tried numbers rain?

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Re: Server General Discussions

Post by rain401 on 3rd March 2014, 12:25 pm

Yeah 0 and 1 dissalowed

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Re: Server General Discussions

Post by loony on 22nd March 2014, 1:51 am

The devs are aware of the desync and lag issues, hopefully something will be released soon.
At the moment, our server sits on "wait for host" for quite some time... i tried some other servers and it appeared to load quickly... not sure if ours has updated to the new patch or its related to the current issue?... have to wait and see.

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Re: Server General Discussions

Post by Dux on 22nd March 2014, 2:06 am

I was experiencing issues with it after the patch. When me and some of the other guys were on there was four or five times in an hour where everyone in the server fe synced of disconnected. I am giving it a week or so anyway as I'm still mourning my previous character Razz

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Re: Server General Discussions

Post by Graphic on 22nd March 2014, 2:28 am

yeah, I tried to play a bit on our server last night, no good......
was lagging like no tommorro, I then jumped and skipped maybe
3 or 4 server's with in maybe 1/2 an hour and had no problem...
It all went to shit for me when I was given the option to paint my
axe green .....

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Re: Server General Discussions

Post by King Flyerr on 22nd March 2014, 2:30 am

yeah, last time I played with Sickboy and it was non-stop "XXX - BattleEye not responding" and there would be 8 people at once usually. SO we thought it was just ours so we went to another server and it was the same.

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Re: Server General Discussions

Post by sickboy_ktb on 22nd March 2014, 6:00 am

Yup they kinda screwed it up a bit with this patch but as long as a hotfix turns up pronto I wont hunt them down like dogs!!!
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Re: Server General Discussions

Post by King Flyerr on 23rd March 2014, 12:38 am

YAY!!!
Dean Hall wrote:DayZ is now back online with 0.43, results of the hotfix look very good with the major desync and lag issues gone
https://twitter.com/rocket2guns/status/447385817368264704  Applause But there is still some issues with sprinting while holding 2-handed weapons. (you may experience rubber banding)

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Re: Server General Discussions

Post by LrdAnubis on 23rd March 2014, 3:18 am

Easy. Sprint with fists

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Re: Server General Discussions

Post by King Flyerr on 23rd March 2014, 1:58 pm

You wouldn't if you were in combat though

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Re: Server General Discussions

Post by rain401 on 24th March 2014, 12:24 am

if you were running away you would be stupid not too

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Re: Server General Discussions

Post by Silvabakrev on 22nd April 2014, 8:15 am

The server has been busy lately with school holidays... was even 40 players on a 02.30AM (Perth time) this morning lol

At the time of this post was gametracker.com ranked 127 in the world and rank 7 in Australia.

REF: http://www.gametracker.com/search/?search_by=name_ip&query=&game=dayz&loc=AU&sort=&order=
That list Does tend to fluctuate a little but still worth noticing Smile

Most of the top ranked servers say 24/7 daylight, 2hr restarts, meh! keeping ours RAW which is a way a lot of players want to play the game I think?.. Still unable to get night working, think there is a hold on it, will come in the server time cycle eventually I hope.. Can get a bit of either dawn or dusk in the cycle though which is pretty cool.
Read somewhere that Admins may eventually get tools to fiddle with server time cycles, so we can make the cycle whatever we want (within reason) so could make cycles like:
3hrs daylight 45mins night. or 2hrs day 30mins night? etc... etc...


Last edited by Silvabakrev on 22nd April 2014, 8:36 am; edited 1 time in total

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Re: Server General Discussions

Post by Sashbags on 22nd April 2014, 8:27 am

hells to the yes
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Re: Server General Discussions

Post by rain401 on 22nd April 2014, 8:46 am

Time fiddles included in next update and limited to 2,4,6,12,24, and 48 X normal time

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Re: Server General Discussions

Post by Sashbags on 22nd April 2014, 9:10 am

6 would be good 10 minutes for an hour, 4 hours for day/night cycle

4 would be 6 hour day/night cycle, that could be a bit better even.
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Re: Server General Discussions

Post by Dux on 22nd April 2014, 11:23 am

I support any night time decision. 24/7 daylight cuts out a huge element of the game for me. Hopefully a fix comes through soon.

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Re: Server General Discussions

Post by LrdAnubis on 22nd April 2014, 11:35 am

I just like more murders

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Re: Server General Discussions

Post by LrdAnubis on 25th April 2014, 8:03 am

Server has restarted 3 times in the last 45 mins

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Re: Server General Discussions

Post by Silvabakrev on 25th April 2014, 8:13 am

Think our host Vilayer is having some issues, I think they would be aware of it and may even be testing it?
Is not just our server either I noticed other Vilayer servers took 8 minutes to fire back up after the auto-11AM restart, I was unable to manually kick start it then either, which is unusual.
May be something that come in on the Wednesday Maintenance?


Last edited by Silvabakrev on 25th April 2014, 8:56 am; edited 1 time in total

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Re: Server General Discussions

Post by Silvabakrev on 25th April 2014, 8:51 am

Jumpa  Jumpa  Jumpa RANK 5 in Oz  Jumpa  Jumpa  Jumpa

At the time of this post: and I suspect with some help form loads of teens on school holidays, The server has broken into the top 100 gametracker.com listed servers worldwide (at rank 90) and is at rank 5 in Australia. Don't know we'll go much higher than this? but is nice to get into the top 5 just once Very Happy 

Might have a drink tomorrow to celebrate! Beer

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Re: Server General Discussions

Post by sickboy_ktb on 25th April 2014, 9:04 am

Nice job, server has been packed and makes for real tense gameplay
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Re: Server General Discussions

Post by LrdAnubis on 25th April 2014, 10:30 am

did you get a screenshot of the rank?

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Re: Server General Discussions

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