Server General Discussions

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Re: Server General Discussions

Post by loony on 9th July 2014, 9:33 am

Yeah, most have found us via google anyways...

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Re: Server General Discussions

Post by Silvabakrev on 9th July 2014, 10:02 am

Google: australian dayz standalone clan
and we come up on the first page Smile

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Re: Server General Discussions

Post by Graphic on 9th July 2014, 10:21 am

that is nice work....  Applause 

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Re: Server General Discussions

Post by Silvabakrev on 7th October 2014, 10:51 am

Top 100 world server... just!
3rd rank in Oz, (at the time of this post) think it might be the highest posi we have gained in the Oz rankings? http://www.gametracker.com/search/dayz/AU/?=GO

Also with more promises of security/private hive updates coming soon they have suckered me into rolling over the server another month... etc... so will postpone a temporary shutdown at least a month then review as required.

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Re: Server General Discussions

Post by Spriggamortis on 7th October 2014, 11:07 am

WD Rev. Well done to the clan regular SA players. Salute

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Re: Server General Discussions

Post by sickboy_ktb on 8th October 2014, 6:55 am

Yay nice job everyone Smile great news
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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 12:30 pm

Server hosting price has dropped back $11 a month, but appears only way to get the cheaper price is let the current BT drop out and start a new server up.

Will mean some loss in gametracker ranking but if it saves money worth it I think... and we can rebuild! Smile

Stay tuned.

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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 12:36 pm

BEYOND THUNDERDOME 2 | PER:ON | mfpclan.com
order in... original BT should drop in a couple days, then BT 2 will be renamed BT...


Last edited by Silvabakrev on 14th October 2014, 12:56 pm; edited 1 time in total

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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 12:51 pm

Just found a "persistence on" addon - going to install it on BT2 asap and test..


IP for the new server is going to be:
119.252.190.37:2802

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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 12:53 pm

"Persistence has now been enabled on your server, please note this is still unstable and all bugs should be reported to the DayZ forums"

Means it is unlikely to work Neutral

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Re: Server General Discussions

Post by LrdAnubis on 14th October 2014, 12:56 pm

Still progress. When will 2nd server be up and running?

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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 1:17 pm

"Persistence
Installing this will enable Persistence, this is not stable and it may cause your server to crash.
We recommend taking backups as if your persistence corrupts the system will restore the newest backup available."


Have a backup option so done a clean backup (on the new server) and after testing will try and do regular backups/restores as needed etc... expect server crashes though!... Rolling Eyes

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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 1:18 pm

LrdAnubis wrote:When will 2nd server be up and running?

Should appear pretty soon? is listed as active now and I've set it up as much as I can/need to.
Only thing I have to do is link it to gametracker then my gt account, which means a temporary server name change, apart from that should be up?

Set it with a 6hr restart, although not had much success with that in the past, so will see how it goes. Also appears like most servers lately they are restarting and crashing all over the place!

*Lonewolf I've set the max piing on the new server to 750 so let me know how this one goes for your ping kicks!?

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Re: Server General Discussions

Post by LrdAnubis on 14th October 2014, 1:21 pm

on it now. weather sucks

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Re: Server General Discussions

Post by Silvabakrev on 14th October 2014, 1:22 pm

hmm just noticed the name I gave it has not set properly yet, so may take a little while for that to kick in? will monitor.

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Re: Server General Discussions

Post by LrdAnubis on 14th October 2014, 1:25 pm

I just used the IP in remote

Great Ping.

Admin privs are working. Going to try stash something and test persist

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Re: Server General Discussions

Post by sickboy_ktb on 15th October 2014, 9:11 am

Nice, will get on this tonight hopefully
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Re: Server General Discussions

Post by Silvabakrev on 18th October 2014, 4:08 am

Well.. reinstalled persistence add-on and the server seized up again = FAIL
Uninstalled it (and BEC) and the server still seized up, another ticket in Neutral

Need the server hosts to refresh the server, till then might be down...

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Re: Server General Discussions

Post by Silvabakrev on 29th October 2014, 8:04 am

moved post:

Apparently there was a small rush on Vilayer to buy Aussie based Private Shard Servers, hence a slight delay in getting our new MASTER Shard server up and running. Maybe there will be quite a few locked/passworded/whitelisted servers pop up pretty soon?
They will also be giving us a further 5 days on our first months purchase due to the delay... Might be up in another day or two?

Will rename the outgoing server as just 'Thunderdome' and the new one as 'Beyond Thunderdome'...

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Re: Server General Discussions

Post by Silvabakrev on 30th October 2014, 2:33 am

Old/outgoing server renamed:
THUNDERDOME | mfpclan.com

New server named:
BEYOND THUNDERDOME | Whitelist | mfpclan.com

______________________________________________

The new server has been activated, however not on the servers list yet, stay tuned.
Some notes:
Had an RCon tool working with theserver, however when the BEC (Battleye) addon is installed on the server the RCOn tool no longer works *sigh
The BEC addon is needed to utilise the whitelist tool, not a major drama because with a true whitelist the (limited) RCon tool should not be needed anyway?..
Turned persistence on straight away and did a clean server backup save. When tested on the old server persistence caused the server to seize up, so don't build your hopes up with it staying on the new server in the short term.

On a side note I tested trying to join a random server that had a whitelist note and it kicked me with a message saying I was not whitelisted etc... so looks to be working, although yet to test it on our new server.

You can find your GUID as per 2nd post in this thread: http://www.mfpclan.com/post
SA playing mfp troops please pm this to me ASAP
(I have GUID records from my old RCon database for: Lobe Wolf, Gibs, Backcracka and Biscuit)

Will advise when the server actually displays on the in game servers lists.

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Re: Server General Discussions

Post by skorzney on 30th October 2014, 10:00 am

What big ears u have mister wolf lol

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Re: Server General Discussions

Post by Silvabakrev on 31st October 2014, 12:16 am

New server banner added to the home page, server finally on gametracker, not sure if it comes up on the in game servers lists yet, will check tonight?

Only a few mfp are whitelisted so far, see here for updated whitelist info: http://www.mfpclan.com/f51-server-whitelist-office

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Re: Server General Discussions

Post by Backcracka on 31st October 2014, 1:15 am

I checked and couldn't see it at lunch time. Will try again later tonight

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Re: Server General Discussions

Post by Steely on 31st October 2014, 9:07 am

I found the whitelist server by putting the ip in direct. It is listed as running version 49.0 not version 49.124972. Might be the reason it is not showing on the server list.

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Re: Server General Discussions

Post by Silvabakrev on 1st November 2014, 1:11 am

I'll add that to the ticket info cheers.

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Re: Server General Discussions

Post by Steely on 1st November 2014, 2:14 am

The server is also listed as public not private although I believe it is private as I was a fresh spawn when I joined. Also the zombies are not responding to players they just stand there.

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Re: Server General Discussions

Post by Silvabakrev on 1st November 2014, 2:52 am

Waiting to find it and test the whitelist setup, not put myself on the list yet so it should spit me out when trying to join? and yeah all characters will be new on it, being a Master shard server, means character and server info will be
unique to the server.

You have the pick of the loot till some more players get on Steely, go shopping mad!! santa

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Re: Server General Discussions

Post by Silvabakrev on 3rd November 2014, 5:39 am

At the time of this post the new server reset back to a wrong version and will not work. It still does not display on the main server lists and still displays as a public server.

I put a mild rocket-ticket to Vilayer including setting our old server to cancel at the end of its current cycle. If they do not sort this out fully in the next 24hrs, I intend to cut all ties with Vilayer and cease running any DayZ clan servers for some time.
We can revisit hosting DayZ when the game 'at least' reaches a Beta stage in the future? if it ever reaches that stage.

In any case not that happy paying $122/m for a top of the range overpriced server, when the AI/Zombies are disabled and not attacking, this games development is a year old and this sort of crap is going on still? never mind all the other ongoing bugs, lack of development and 'coming soon' failures... Bang Head

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Re: Server General Discussions

Post by Graphic on 3rd November 2014, 5:49 am

I feel your disappointment Rev... sorry, I refuse to re-install Dayz
for now, I sometimes do get the urge but get over it rather quickly.

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Re: Server General Discussions

Post by skorzney on 3rd November 2014, 6:48 am

Could always cancel get money back and buy a cheaper arma3 fury server running the altis map. If only to see what map people like?

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Re: Server General Discussions

Post by Gibs on 3rd November 2014, 10:03 am

Im fine with this. People that still want to DayZ can just group up onto another server anyway.

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Re: Server General Discussions

Post by LrdAnubis on 3rd November 2014, 11:03 am

+1 for 2nd Arma 3 server.

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Re: Server General Discussions

Post by sickboy_ktb on 4th November 2014, 6:04 am

Disappointing but totally understandable, putting my logical head on it doesn't make sense to pay that kind of money for a server most people who are donating don't use. Still a pity though as it was a big recruiting tool, I wouldn't have found my way here without the server. I'm going to dabble in a few games while they sort their shit out.
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Re: Server General Discussions

Post by skorzney on 4th November 2014, 6:35 am

Sorry I was referring to the master shard server not thunderdome

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Re: Server General Discussions

Post by Silvabakrev on 6th November 2014, 7:12 am

After yesterdays weekly maintenance there appears to be a few fixes, lots of new items, AI are fixed.. Off searching again...

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Re: Server General Discussions

Post by Silvabakrev on 13th November 2014, 7:29 pm

If the following do not happen before the next bill cycle for this server, it will be closed (and at this stage I don't plan to run another DayZ server till the game is into solid Beta)

1. Working Tents are in the game.
2. Working Vehicle/s is/are in the game.
3. We get more whitelist applications and significant server activity to justify the expense.

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Re: Server General Discussions

Post by Graphic on 13th November 2014, 7:37 pm

might as well say goodbye to it now, working tents, vehicle's
won't happen been waiting too long all ready, Dayz crossed my
mind the other night, thought about re-installing it but I got
over it very quickly after thinking about more than a couple of minutes.

small edit sorry, even a push bike would be awesome lol, and a small
hole in the ground where you can stash something and it would be there
the next day


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Re: Server General Discussions

Post by LrdAnubis on 13th November 2014, 9:52 pm

Whitelisting is not for me sorry, my character is an extrovert.

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Re: Server General Discussions

Post by sickboy_ktb on 14th November 2014, 11:36 pm

Not a hope of getting all that m8, experimental is a good guideline and no mention of vehicles any time soon. The Whitelist server would have needed to be a long term experiment as its a slow burner to try and build up the numbers for a decent experience. As for tents they may be in the game now, just that nobody can find them lol
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Re: Server General Discussions

Post by Trent Stone on 14th November 2014, 11:50 pm

I would like to say I'm enjoying the Beyond Thunderdome server, being able to explore without worrying about idiots is refreshing. Keep up the good work Rev, I'm enjoying it and reading up on everyones opinions. Hope to catch up and get to know as many of the clan in the up coming months.

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Re: Server General Discussions

Post by Hoax2 on 16th November 2014, 7:29 am

Rev, you might want to throw an entry at this:
(I would type it up myself but I don't know the details on how long the clan has been running and what version of DayZ mod we started on etc; the type of goods that would help our case.)

http://dayzdev.tumblr.com/post/101849777491/status-report-week-of-03-nov-14[/mention] wrote:Do you have a DayZ squad, clan, server community, or otherwise group of rag tag survivors? We want to hear about it, and you. Tell us your tale at support@dayzgame.com and the top three entries by December 1st will win free server hosting for their group for a year from Multiplay Game Servers, as well as the option of private shards (also free) to go with it.

(Subject: DayZ: Private Shard contest)

Winners will be announced December 3rd in that weeks status report. - Brian Hicks / Lead Producer

Also

Something is up with the loot on the white-list.
Most of it has remained persistently empty for a week or more and then I found 4 or more buildings that look like this up at the north-west airfield:


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Re: Server General Discussions

Post by LrdAnubis on 16th November 2014, 7:40 am

Damn hoarders

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Re: Server General Discussions

Post by Heady on 16th November 2014, 8:13 am

this reminds me of this haha


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Re: Server General Discussions

Post by LrdAnubis on 16th November 2014, 8:30 am

The t&c store

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Re: Server General Discussions

Post by Heady on 16th November 2014, 12:06 pm

LrdAnubis wrote:The t&c store


thats the one hehe

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Re: Server General Discussions

Post by Trent Stone on 17th November 2014, 6:27 am

Trying to stash stuff doesn't work, I had stored heaps of spare ammo, guns and food and it stayed for 2 or 3 days then disappeared

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Re: Server General Discussions

Post by Heady on 17th November 2014, 7:16 am

Silvabakrev wrote:If the following do not happen before the next bill cycle for this server, it will be closed (and at this stage I don't plan to run another DayZ server till the game is into solid Beta)

1. Working Tents are in the game.
2. Working Vehicle/s is/are in the game.
3. We get more whitelist applications and significant server activity to justify the expense.

not to sure about 1&3 but i can tell you vehicles are currently under development

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Re: Server General Discussions

Post by LrdAnubis on 17th November 2014, 7:39 am

Maybe if they played the game a little less and developed it more. It wouldn't take 2 more years to finish.

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Re: Server General Discussions

Post by sickboy_ktb on 18th November 2014, 7:07 am

LrdAnubis wrote:The t&c store
Those were the days lol, more tents than you could carry and plenty of t&c running to get there quickly....... for testing purposes obviously..... cough cough
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Re: Server General Discussions

Post by Silvabakrev on 8th February 2015, 3:32 pm

Toying with a mild roleplaying-whitelist server.
UNDER DEVELOPMENT

Rough concept: All general players are regarded as 'Chernarus Citizens'.
A Chernarus Police Department (CPD) will be established. Criminals may be declared as Bandits by the CPD and thus hunted by CPD officers. Citizens may register to become a recognised 'Bounty Hunter' and hunt Bandits for CPD 'Bounties'. Only CPD appointed officers will be permitted to wear and carry specific items (ie Police uniforms and other listed items/uniforms etc...), harsh penalties apply to Citizens and Bandits breaching such Roleplaying rules.
*May also setup up an outright Police v Rebels type roleplay, you apply to one or the other or remain a citizen? not sure yet, reviewing different setups...

Rough draft is under development. Want to keep it simple, where mfp members and other general whitelisted players can apply to join the CPD, or play doing their own thing (maybe becoming hoarders, or being self appointed Zombie slayers etc...) or go rouge/ solo or form their own Bandit groups etc... Become a Bounty Hunter working for CPD contracts alone or with other Bounty hunters etc... etc...
Again don't want to complicate it, but thought it might be fun to test out a little basic roleplaying and we will setup relevant TS channels etc...

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Re: Server General Discussions

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